

Don’t worry about the “mana regeneration” element even if you have 300 percent or more mana regeneration, your mana regenerates poorly in battle. Carrying a few of pounds of charmed jewelry doesn’t cost you anything. Instead of aiming for large quantities of magicka, max up enchanting and put those points into health so you don’t get one-shot. I believe that once you reach 250 to 300 magicka without buffs, that’s plenty. You may place two enchants on a single item once you have Extra Enchantment, and double this with another school like Restoration or Fortify Health enchants (because we know you’ve been putting the majority of your point increases into magicka).

Stun your opponent (even a dragon) long enough for you to cast Thunderbolt again – you can easily chain cast Thunderbolt this way and munch through any opponent at a considerable distance – giants never come near to me at L18. After you’ve acquired Impact, you should always dual cast. The amount of your mana pool for Master spells doesn’t matter as you get closer to 100 percent you may cast them as if they were Novice spells. You’ll be able to sling Adept spells like freebies and enough Expert spells to kill a dragon while in the air before it ever has a chance to strike you after you have all three of these items at 20 percent Plus reductions in destruction spellcasting.

This may be useful since opponents that do not move out of it will be struck several times, resulting in much greater damage. Frost is similarly effective against numerous targets, although it moves more slowly. Aoe on numerous targets is a breeze with Fireball.
